Short and long passing session

  • Session Topic: This session focuses on short and long passing technique. The session will also cover receiving technique, possession and using width in attack.
  • Age: Under 10 – Under 12

Warm-up (8mins)

To begin the session have players passing in pairs, moving around a set playing area (Size dependent on numbers). Begin with 2 yard pass and ask players to increase distance as they get more comfortable. Progress by asking players to move around the area passing with other partners.

Conclude by players getting into groups of four on the final whistle.

Technique (10mins)

Long passing football warmup
Players work in groups of four, two from each group will start in opposite end zones 10-20 yards apart. With one ball between each four players will work on various long passing techniques.

Play starts with one players passing into the opposite end zone, the player who receives will play a pass to his partner who sets him up for a long pass back. He will then become the receiving player the next passing.

Begin with a driven instep pass and progress:

  • Chipped pass
  • Curled pass – Inside and outside of foot
  • Driven pass with laces
  • Floated pass

5v2 Possession (15mins)

Players split into three equal teams, two teams take up the opposite end zones with the other teams starting as defenders in the middle small square.

When the coach plays the ball into one end zone team they must attempt to keep possession for 3/5 passes before playing a long pass into the opposite end zone. Two defenders from middle square will attempt to win the ball back. If they intercept the ball then the phase of play has finished and the coach plays a new ball into the opposite group.

Remember: When the short pass target is complete the team in possession must still make a successful long pass. It could be curled around the side, driven or floated over the top. If the center square players intercept that is a point!

Once the defenders intercept 5 balls they will swap out with one of the end zone teams.


  • Increase numbers of passes required
  • Max number of touches

SSG – Three Goals (12mins)

Two teams play on a 35-30 (approx) pitch with large goals, goal keepers and two small target goals per team. Behind each target goal must be a target player.

Team can score normally into large goal and receive 1 goal, if they can score into a target goal on the wing they will receive 2 goals or if they can switch the play and score in the opposite target goal they receive 5 goals.

Focus of activity is for players for spread out, make good quick short passes and look to switch the play if there is space.

Free play (remaining time)

Receiving to Play Forward

Session focus:

  • Quick, accurate passing passing
  • Patience in possession
  • Spacial Awareness

1. Warmup – Two touch passing Warmup

2. Possession (Playing Forward)

Possession to play forward

One team starts as defending team with 1 defened in each square. Other two teams make it 4v1. Aim is to make 3-5 passes then open up and play forward to other team who repeats.

Change defenders every 90 seconds to keep game moving quick. When defending team win ball back 5 times they swap out with one of the teams.

3. Target Men

Three Team Possession Game

4. Free Play

Dribbling and running with the ball

The focus of the session is to work on running with the ball, dribbling and improvisation in attack. Penetration will also be covered in 1v1 and SSG.

Warm up – Coerver turn square

Setup: 15 x 15 square

Players split up into two teams, one team starts outside square and other team inside small triangle with a ball each.

Inside team dribbles around an outside player, then back into the small triangle and repeats. Work: 90 seconds rest 90 seconds.


  • Right foot only
  • Left foot only
  • Toe taps
  • Inside Taps
  • Scissors

1v1 Practice – Improvisation

Setup: As Warmup

Half from each team face each other on opposite sides of the square. Players take turns to go 1v1 against opposite player. One team starts with the ball and plays into opposite player who must then dribble past defender and score by either crossing the end line or dribbling through gates (Progression).


Endzone – Dribbling

Two small pitches side by side max 4v4, score by dribbling into an end zone. Once you score you then attack the opposite end zone.

3-4 mins work, 1 minute rest.

Finishing Session – Volleys

Session Focus: This session focuses on Passing, Receiving and Finishing Technique using Volleys.

Age group: U11


  • Players: 5-10 (Work with two groups if more)
  • Equipment: Balls and Cones
  • Duration: 15-20mins


Passing Square Warmup Drill

Play starts with player on the ball dribbling clockwise to the next cone and passing to the next player who repeats. Play for 2-3 minutes to allow players to adequately warm up. Focus on technique and understanding the activity before asking players to increase tempo.


  • Go anti-clockwise
  • Add stepover/skill whilst dribbling
  • Passing instead of dribbling
  • Passing Anti-clockwise
  • Pass, 1/2

Technique Part 1 – Volleys (Accuracy)

Youth Soccer Volley Technique Drill

Time: 10mins

Players split into two teams, each team has three balls set on top of cones 5 yards away with one player from each team behind the balls acting as a server.

The server throws to the person top of the que who must try to volley the ball and knock a ball of the cone. The server is responsible for retrieving the ball and only one ball per team.

Technique Part 2 – Volleys (Power)

Youth Soccer Volley Team Game

Time: 10mins

One team stands at right hand side of a large goal with no goalkeeper and the other team on the left side. First player form each team stands in front of the goals. Next player in line serves and striker must score with a volley and it has to hit the back of the net to count.

Side of foot or laces? Good technique, eyes on ball, knee over ball and strike through.


  • Headers to score – Focus on attacking the ball, don’t be scared of it. How does this apply to defensive header on a Saturday especially from set pieces?

SSG – Wide areas with header/volley bonus

Youth Soccer Small Sided Game - Passing, Possession and Finishing

Each team has two small goals to score in, players must attempt to switch play quickly to the opposite wing to exploit space.

No goalkeepers but players can score in the large nets with a volley or header to score. Scoring as follows:

  • Score in small goals = 1 goal
  • Score in large goals with header or volleys = 3 goals
  • Switch the player and score in opposite small goal within 10 seconds = 5 goals

Attacking overloads

Description: Purpose of session is to make players aware of what an overload is, basics on how to create an overload and where it could help on a match day.



Players in groups of 4-6 have 1 ball and are split into two groups facing each other 5-8 yards apart.

Two touch passing, first touch to control out of feet and second touch a firm pass into feet of opposite player. After pass the player joins opposite group and waits to repeat.

– Different surfaces to control
– Change of direction control

Coaching Points:
– First touch. Not stopped dead but out in trying to make pass quicker
– Accuracy of passing
– Why is quick passing necessary?
– Control away from danger




Set-up a pitch with goals on each end-line. Divide the pitch into thirds.

Split group into two teams, including goalkeepers. Teams each have two players starting in their defensive third, two in the midfield third and one in the opponent’s third.

Play handball. Players have to throw and catch the ball and the player with the ball cannot run. Players can score with a header.

When a team has the ball their players can move anywhere on the field. But when out of possession they must return to their starting positions.


Let players finish with a volley.

Keep it fun, encouraging everybody to get forward and try to score.


Thirds SSG


Set-up a pitch with goals at each end, and divide into thirds.

Teams have a GK plus 2 players in their defensive third, two in the midfield third and one in the attacking third.

Players can go anywhere when their team has the ball and must stay in their own zones when out of possession.

Play to score. Goals are worth double if there is an overlap or underlap run in the attacking third during the build-up.


Defending 1v1 and 2v2

Purpose of session: To develop 1v1 defending and to introduce the role of the second defender in a 2v2.
Credit: Dan Wright orignal post


Players split into two teams in a 20x25m area. Players start jogging in different directions, perform different dynanic movements. Introduce players to different muscle groups. Calves, quads, hamstrings, hips, upper body.

Progress by adding a ball per team, players still moving around the whole area occuping space but supporting. Max 2/3 touches.

Progress further to add a further 1/2 balls.

Session focus – 1v1

Recap on 1v1 defending… Pressure on the ball… Dont dive in… Body shape… Be patient…

Defending 1v1

2v2 (Progression)

Introduce goalkeeper, second defender and attacker. What is the role of second defender?

Who presses?

Defending 2v2

Playing out from the back

Playing out from the back

Free play

Attacking / Defending

1. Warmup – Technical Circuit

Technical Warmup

Video: Facebook link

2a. Basics of Defending 1v1

Defending 1v1

Description: 1 ball per pair, each player takes it in turn to drive towards the passive defender opposite and reach the other line. once they are there drill repeats with now other player becoming the passive defender. defender will become active can they now get past the defender to the end line. defender needs to think about body shape/angle/distance away from attacker. can we force them to an area? weaker foot?

Coaching Points: (Technical) Defender needs to think about body shape/angle/distance away from attacker. can we force them to an area? weaker foot?

Progression: Full Pressure 1v1

1v1 Full Pressure

Description: Add a small end zone containing a mini goal. Defender plays the ball into the attacker who must try to score in the mini goal. If defender wins the ball he scores by stopping the ball on the opposite end line.

Think about body shape, closing defender down quickly, dictate where the defender can go.

2b. Finishing (Whole/Part/Whole)

Description: Two teams start in their own halves, can have a goal keeper or first man back. If it is too hard to score remove goal keepers and players can only stop with a block or header.

WHOLE: Play starts with one team who tries to score from their own half, if the ball goes out or they score the other team starts play and repeats. Good supply of balls for both teams, no throw-ins or corners. Restart with new ball from the teams own half.

Shooting Game Whole

PART: Each team has two groups, one on each of corners. All players have a ball each and take turns to serve to the coach who lays off for a shot.

Important to work on finishing techniques, driven shot, chip shot, placed shot and cured shot.

Progress to use goalkeepers to increase difficulty, coach alternates team he servers too.


Finishing Part

Progress back to WHOLE.

3. 8v8 Game

Free play - 6v6

Full 9v9 pitch size, roll out rule with proper formation. Encourage good technique from topics earlier in the session.

Defensive and Attacking Headers

Fun session to develop basic knowledge of Defensive and Attacking headers.


Defensive and Attacking Headers

Description: Players work in groups of three in a 6x6yd square with one ball. Start with the player in the middle who serves to an outside player, this player heads the ball over the servers head to the other player. Repeat for 30-40secs and change server.


1. (B) Attacking Header – Now, head the ball through the legs of the server to work on attacking headers.

Coaching Points:

  • When to use each type of header
  • Body shape for stability. Arm position, knees flexed.
  • Eyes open

Headers Game

Headers Tournament

Description: Teams play 2v2 and start in any square, to begin one player serves the ball to their teammate who tries to score by heading the ball past an opposing player. The other team either catches the ball or lifts it and serves to their teammate.

Play 2-3min games and switch grids, winners move up (or stay at top) and losers move down. Flip a coin/extra time to determine winners of drawn games.

Winning team is the team who win final game in Premiership.

Passing and receiving technique

Sessions using Coerver practices focused on Passing and Receiving technique.


Coerver - Passing and Receiving Warmup

Setup: 8×6 Area, three groups with one ball.

Description: Each team starts with one server who has a ball, all other team mates are on opposite of area in a line facing the server. Players take turns to receive a pass and return the ball to the server, once they have played a pass they join the back of their group. Change server every 60 seconds, can use hand signal for this to ensure players look up.

Change types of passing and receiving based on ability. Variations include:

  • 1 touch with instep of right foot, 1 touch with instep of left foot
  • Receive with left, pass with right
  • Receive with right, pass with left
  • Outside of right/left (change direction of ball) and pass with same foot.
  • Half volly
  • Thigh and volly(right/left)
  • Chest and volly
  • Head back
  • Control with head and volly

Competition: When you have worked through progressions and find a technique all groups are comfortable with put 60 seconds on clock and see how many complete passes each group can make. If ball goes outside their grid it does not count.



Coerver - Speed 4 (Turning + Finishing)

Setup: As with previous activity

Description: First person from each group stands on the receiver line, when the coach starts play the opposite player must make a pass to the receiver. They must then turn and dribble to the end of the three large cones before shooting into the open goal. The ball must not hit the ground before the net for the goal to count, the team who scores first wins a point.


  • Slalom through cones

Coaching Points:

  • How to receive – Half turn, let the ball run
  • Communication – Tell server where you want it
  • Finishing technique (At speed)


Coerver 1v1

Setup: 15×15 / 20×20 square

Description: Players now split up into two teams, defenders (reds shown) start with a ball. They dribble a stop the ball in front of the blue player who can attack. The defender must go round a cone and apply pressure to attacker. The attacker must break into the end zone and speed and try to knock a ball of the cone.

Players join opposite group once complete.


  • Make it a team competition – Give each team 5mins on clock to be attackers then rotate

Coaching points:

  • Quick finishing under pressure
  • Passing accuracy


Free play

Free play - 6v6

Ball Mastery

An introduction for the players into Coerver methods focusing on Ball Mastery.

Coaching Points:

  • Ball Mastery
  • Dribbling and Running with Ball Technique
  • Working on ABCs (Agility Balance Coordination Speed)

1. Warmup – Ball Mastery


Description: Players in pairs with a ball. Partners take turns to perform various skills.


  • Sole Taps
  • Shuffles
  • Shuffle stop
  • Shuffle take
  • Take stop

2. Speed

Coercer - Speed

Description: Two teams on opposite sides of area facing each other, on coaches call first player from each team performs agility exercise before sprinting to touch one of the mini goals. The coach will call “Red” or “Blue”.


  • Zig zag shuffle
  • Run to end of cones, side to side, back pedal, side to side and sprint through
  • Circle 1st and last cone
  • Side to side shuffle
  • Single steps

3. Moves

Coerver - Moves

Description: Each half of the pitch now has a ball, once the players complete the agility work they react to the coaches call to finish in the corner cone goals.

How many 1v1’s can you win?


  • Players react to colour that is opposite of the coaches call. Blue = Red etc
  • Change agility exercises

4. 1v1

Coercer - 1v1

Description: Blue’s begin as defending team, play is stated with a pass into the first red player who can score in either goal. Encourage players to use their moves, faints, skill to beat opponent and score.

Players must be in final third to score. Change team roles every 4-6 minutes.


  • 2v2

5. 7v7 Free Play

Free play - 6v6